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Sep. 27th, 2006

Simpsons

Second Session of DRYH

We played out second session last Friday. Having learned a few valuable lessons from the previous week, how did this week go?

Simpsons

Lessons Learned Running a D&D Player Through DRYH

Two Friday's ago evening, I ran a game of Don't Rest Your Head for one player. I discuss the set up in this post.

The session had it's moments, and overall it was fun. The setting is every evocative leading to some nice scenes, and the mechanics worked very well. For instance, at one point Leon uses his Wierd Science madness talent to come up with a ray-gun to blast some nightmare's minions. Deciding how many madness dice to use was very smooth; how powerful do you want your gun to be, and how much do you wish to risk by making it that reality-bendingly powerful?

However, there were some problems with the session, and the cause of the problems was me.

Sep. 13th, 2006

Simpsons

(no subject)

I'm getting ready for my first DRYH run in a few days. So far, I only have the one player, and we spent a few minutes yesterday discussing how to create a character. Last night, he emails me the following. I'd appreciate any feedback anyone has to offer on this. In particular, he's stuck on what to pick for Exhaustion and Madness talents, and I'm chewing on this some myself, trying to come up with some bangs.

Themes jump right out at me: exotic science ("exotic" isn't quite the word I'm looking for, but it's pretty close), conspiracies, cover-ups, pride.

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